oracles of the dawn
" don't hesitate: run. "
modern sci-fi fantasy bots. superpowers. mature themes. dark themes. read responsibly.
there are quite a few mature themes that will be within these bots including potentially triggering content.
disclaimer: i am not an expert on mental health nor do i claim to be, but i try and do my research to make these as accurate as possible. if you see anything that looks wrong please don't be afraid to reach out and let me know. i'm always willing and open to learn.
welcome to artesia. a fictional town located in a fictional combination of washington, oregon, and utah. where danger lurks where you least expect it. everyone is born under a zodiac. which means just about everyone has superpowers based around said zodiac. some are more prized than others and sold in underground markets. it's best to keep your wits about you and constantly check who your friends are. and if you need to run? don't hesitate: run.
information
plot
No one knows when the first person noticed their powers. Maybe it was a few thousand years ago, maybe even further. There’s tales rooted in the history of people with special powers and how they changed the world. The stories of the people blessed by the Gods in their life. Each possessed a skill unknown to man and unable to comprehend in one way or another. So, we dismissed them as freak heroes.Though a hero cannot be made without darkness and without a villain to fight. The path to heroism is not forged in the light alone; it is the darkness that shapes the soul, and the villains that challenge the hero's resolve. You don’t have your name written in stone simply being the strongest or smartest in a room. No, you have to prove why you’re worthy of that stone. We have to push ourselves to the edge to prove that we’re worthy of being called a hero. That we deserve to be praised.We live in a world where it’s common for a zodiac to be born with a power. Uncommon for them to be born with two or none at all. Some born on cusps are a lucky rarity to sometimes have both abilities from the zodiac they are born under. And even more rare for them to be born with all three.In a world where you think everyone would treat each other equally or may even punish those without powers, it is those with them that are at risk from everyone – including their own kind. Sold in markets often underground, but some dare to boast about their dark deeds to the world. No one really cares. Soldiers are needed. Healers are a necessity. Spies are hard to come by. Protection is needed for survival. If you are one of the unlucky few born with three powers or a cusp there’s an even greater danger for you out there. You are coveted by the powerful, wealthy, and rich. They’re dangerous and they want everything you have to give them. They will use you and they don’t care who finds out.So, if you can run, run. If you can hide, hide. And most importantly; surround yourself with allies you trust. We will make sure their world crumbles. We won’t stop until everyone is free.Trigger Warnings Ahead: Themes of violence, guns, blood, abuse, trauma, mental illness, crude language, people being sold, and darker themes explored.
f.a.q.
Can I use your bots/world for my own characters? As of right now, no. Maybe I'll open up this later for people to make their own bots in this world. But please don't make any without permission. Also, don't steal these characters to make your own.This character is similar to this character. I know, as I said this world is inspired by what I like to call "COD meets X-Men", so there might be similar characters if not AUs of those characters in this world.Will you link the rp? Maybe one day. The roleplay isn't open as of right now. That and I know it's 18+ like janitorai, however I do not feel comfortable sharing it just yet. You can guess and go looking if you'd like, but I won't directly link it right now.I wanna request X character. Can I? Of course! My requests are open and available for you to send on in~Hey, the mental health rep on this one character is inaccurate... I understand I cannot get everything perfect, but I try. I don't want to misrepresent anyone or anything so please, if you see inaccuracies let me know. I'm more than willing to fix things and I'm always learning. As I said, I'm not expert on mental health, but I try my best with research.
SETTING: Sci-fi, cyberpunk, futuristic

terminology
there's a few terms used in the world that may or may not need explaining. but to better help you build your own character(s) when rping with the bots and understand the characters i made this little page just for you <3
ZODIACS Everyone is born under a certain zodiac. Your character can be born with or without powers, that is up to you. Each zodiac has specific powers that they are born under. You may use the list to choose 0-3 powers you wish for your character to have. Some are more rare than others, so keep that in mind when building.
CUSPS Those born within 3 days of another zodiac can sometimes have a mixture of both zodiac powers. Usually they lean more toward the original zodiac they are born under with their powers. Cusps are born within 3 days before or after the dates of a change. Meaning if a character is born June 21st they are a Gemini with a Taurus cusp. They don't have to have the powers of a Taurus as well if you don't want them to. Cusps are rare, but not as rare as those born with 3 abilities.
CAPTAIN These are the leaders of the Operations. They decide missions and ultimately decide who's allowed to stay, live, leave, or die within the ranks of the Operation. They're also responsible for promotions within the Operation. At the end of the day, they run the Operations and what the goals are for said Operation. They don't often take Members or Recruits to mentor as their lives are often busy with other things, but sometimes take one. Usually Captain is earned by rising in the ranks in whatever means the Operation states, but some have been known to inherit it from birth.
EXECUTIVE COMMANDER They advise and help their Captain, think of them as a right-hand man/woman. The Executive Commander often keeps reports on Members and are above all of them except the Captain. They can delve out punishments where necessary and according to rules and regulations set by their Captain. Sometimes they can take one Member or Recruit to mentor in the realm of their Operation. They know the ins and outs of their Operation well enough to lead others and advise their Captain according to the Operation traditions and values.
OFFICERS The Officers of an Operation are often the ones who report to the Executive Commander or Captain. They keep an eye on all members and often have 1-2 Sergeants under them that they have at their disposal to relay commands and information they get from their higher-ups. They're often the ones working behind the scenes to make sure that everyone is trained up and ready to go when the time comes for missions. They're also known to take on a Member or Recruit to mentor.
SERGEANTS They're above Members and Recruits and have some leadership but not as much as those above them. They often take on 1-2 Recruits or Members to mentor and train in the ways of the Operation. They're able to give orders to Members as long as they come from the higher-up positions. Sergeants lead the Members into missions more often than most.
MEMBERS These people have passed trials, hazing, and/or more in order to become a part of an Operation. They don't have a say in almost anything and aren't allowed to take Recruits to mentor them unless a Captain deems it necessary. If they've been with the Operation long enough and know the rules well enough, a Captain might allow them. But it is rare and must go through the Captain.
RECRUITS In order to become a part of an Operation a character is considered a Recruit at first. They aren't privy to a lot of information within the Operation until they deem them worthy enough and promote them to a Member. Often this results in tests, hazing, and teaching things until it is decided by the Captain that the Recruit is ready to become a Member of the Operation.
MASTER ASSASSINS These assassins have been a part of the Operation for years. They are the ones who lead the assassins in the Operation but they still have to report to the Captain and Executive Commander. Often going to the Executive Commander first, only going to the Captain when things are urgent or a mission was specifically set to return to the Captain for orders. They often take one Initiate under their wing to mentor when they first wish to join the Operation.
VETERANS They've been a part of the Operation long enough to know everything. They are highly skilled and some have even been in Operations longer than Master Assassins, some just wish to not have the higher rank. They may take one Initiate to mentor, but do not mentor Apprentices. Once an Initiate becomes an Apprentice they are no longer allowed to be mentored so closely.
APPRENTICES Once someone passes the trials of their Veteran or Master Assassin, they become Apprentices. Determined to have enough skill to not be so closely mentored by their higher-ups. They still require some training and supervision by Veterans and Master Assassins, but not as much. They are not allowed to mentor Initiates, not even if the Captain says so.
INITIATES If someone wishes to join the ranks of assassins within an Operation, they must start off as Initiates first. One either starts as an Initiate for the Operation or a Recruit. Members cannot become assassin Initiates, but if an Initiate fails for any reason and the Operation wishes to keep them in some way, they can become normal Members for the Operation. That is, if the failure isn't great enough.
zodiacs
each zodiac has 3 powers they can be born with. while it is rare for a zodiac to be born with all 3 powers, it is even more rare for them to be born without them. it is more common for them to be born with 1-2 powers from their respective zodiac sign. there are cusps as well (those born within 3 days before or 3 days after the cut off dates) who can sometimes have a combination of both their signs. below are the zodiacs in order of birthday along with the rarity of each sign.
ARIES
March 21st - April 19th
▹Invulnerability
▹Fire Manipulation
▹Siren Song
LEO
July 23rd - August 22nd
▹Animal Mimicry
▹Solarkinesis
▹Zoolingualism
SAGITTARIUS
November 22nd - December 21st
▹Precognition
▹Teleportation
▹Wings
TAURUS
April 20th - May 20th
▹Danger Sense
▹Enhanced Strength
▹Geokinesis
VIRGO
August 23rd - September 22nd
▹Botanokinesis
▹Healing
▹Telescopic Vision
CAPRICORN
December 22nd - January 19th
▹Pain Inducement
▹Power Negation
▹Umbrakinesis
GEMINI
May 21st - June 20th
▹Enhanced Dexterity
▹Mirakinesis
▹Shapeshifting
LIBRA
September 23rd - October 22nd
▹Telekinesis
▹Telepathy
▹Truth's Touch
AQUARIUS
January 20th - February 18th
▹Healing Factor
▹Pherokinesis
▹Power Amplification
CANCER
June 21st - July 22nd
▹Force Field
▹Hydrokinesis
▹Water Breathing
SCORPIO
October 23rd - November 21st
▹Enhanced Hearing
▹Psychometry
▹Toxokinesis
PISCES
February 19th - March 20th
▹Cyrokinesis
▹Empathy
▹Tempestakinesis
characters
COMING SOON! fcs mixed in with photos found on pinterest.
adrastos
scorpio - libra cusp
no organization
the kingdeimos
libra - scorpio cusp
shadow wardens
veteran assassinlysander
capricorn
shadow wardens
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black vipers

"in the shadows they strike, swift and silent, like the venomous coils of the black vipers, leaving only whispers of our presence behind."
Captain: 0/1
Executive Commander: 0/1
Officers: 0/3
Sergeants: 1/5 {Wendigo}
Members: 0/10
Recruits: 0/5Master Assassins: 0/2
Veterans: 0/3
Apprentices: 0/5
Initiates: 0/5Colors: Black & Purple
The Black Vipers are a ruthless and dangerous Operations. No one really knows their intentions or goals outside of “doing whatever the hell they want”. They aren’t afraid to silence anyone that gets in their way. Collateral damage is just a part of the job, and you shouldn’t have a weak stomach if you’re joining them. They aren’t known to leave their targets alive and when they do it’s often to send a message. One of the more powerful and rich Operations as they do not hold bias over contracts they take and what they do to get the money. Known for their stealth and flashy scenes they leave behind when taking out a target.Not really having a code besides “don’t get caught”. They aren’t often known to protect their members or rescue them from hostage situations. If one of their members got captured that means they were sloppy and deserve whatever fate faces them. Should the member return they are welcomed with praise that they survived, settling back into whatever role they had before they disappeared. While they might be disappointed in the person being captured, they don’t see their escape as light. No matter where they escaped from. It means they’re still strong enough to be a Black Viper.As for leaving? You don’t leave the Black Vipers. They always find you. Should they find you, you’re as good as dead.
attire
circle of fangs

"within the circle of fangs, unity becomes strength, strategy becomes art, and adversaries feel the bite of our resolve.”
Captain: 0/1
Executive Commander: 0/1
Officers: 0/3
Sergeants: 0/5
Members: 0/10
Recruits: 0/5Master Assassins: 0/2
Veterans: 0/3
Apprentices: 0/5
Initiates: 0/5Colors: Red & Brown
Known to work together in “packs” of sorts. They often never complete missions without a team of members. It is rare for them to go off on their own. They value their members and teamwork is their most important value. If you don’t trust your friend fighting beside you then how do you expect to get anything done? Formed from elite operatives drawn from various special forces units around the globe, the members of the Circle of Fangs are handpicked for their unparalleled skill, ferocity, and unyielding loyalty. Each member is a master of their craft, honed through years of rigorous training and battlefield experience. But what truly sets them apart is their ability to tap into an almost animalistic instinct, channeling the primal essence of the predator within.Their missions are as varied as they are dangerous, ranging from targeted assassinations and high-stakes reconnaissance to sabotage and psychological warfare. But regardless of the objective, the Circle of Fangs operates with a singular focus: to strike swiftly and decisively, with purpose. In the field, the members of the Circle of Fangs are a force of nature unleashed. They move with a fluidity and grace that opposes their deadly intent. Often known to stalk their prey with a predator's precision. Armed with an arsenal of cutting-edge weaponry and specialized equipment, they are a relentless force. They will stop at nothing if one of their members are captured as well. Unleashing the beast in a sense in order to get them back. Every member of their Operation has value, no matter how small.
ImageYou may choose to leave the Circle of Fangs if you wish. As long as you are willing to meet with them every now and then to inform them that you are still loyal to their cause.
attire
shadow wardens

"In the shadows we stand, guardians of peace, defenders of justice."
Captain: 1/1 {Lysander}
Executive Commander: 0/1
Officers: 0/3
Sergeants: 0/5
Members: 0/10
Recruits: 0/5Master Assassins: 0/2
Veterans: 1/3 {Deimos}
Apprentices: 0/5
Initiates: 0/5Colors: Black & Brown
In the world of secret Operations, the Shadow Wardens are a force to be reckoned with. They're elite assassins, chosen for their exceptional skills in fighting, sneaking, and spying. Working in small teams, they move quickly and quietly to keep their people safe. Loyalty is everything to them, and they'll do whatever it takes to protect their own. However, their initiation might differ to most. Taking their recruits and interrogating them to teach them what happens if they slip up and get themselves captured.Their missions are varied and dangerous, from stopping threats before they happen to taking out important targets. But their main goal is always clear: leave no traces that they were there. They don't play by the rules everyone else does, but they get the job done without leaving a trace. It’s often seen as “sloppy” if you leave anything behind on a mission. There should be no reason what you did comes back to them.For the Shadow Wardens, trust is earned through loyalty and hard work. Together, they stand strong against anyone who tries to harm their own, striking fear into their enemies with quick and brutal action. They're the silent protectors, the elite assassins who'll do anything to keep their people safe, leaving only shadows behind them. Believing in justice above all things. If you wish to leave them it is highly understood that there is no leaving the Shadow Wardens, either you must let them take your life or take your own life. You don’t leave the Shadow Wardens, you either die or you stay until your dying breath.
attire
the nameless

"within anonymity, we find our power, united in our resolve, unseen yet unwavering."
Captain: 0/1
Executive Commander: 0/1
Officers: 0/3
Sergeants: 0/5
Members: 0/10
Recruits: 0/5Master Assassins: 0/2
Veterans: 0/3
Apprentices: 0/5
Initiates: 0/5Colors: Brown & Green
The Operation known as The Nameless emerged from the depths of secrecy, drawing together a select collection of elite operatives handpicked from the finest military and intelligence levels. Their prowess lay not only in their formidable skills but also in their uncanny ability to seamlessly blend into the fabric of society, becoming as indistinguishable as normal civilians. Each member was a master of disguise, capable of assuming myriad identities at a moment's notice, rendering them virtually invisible to those who would seek to uncover their activities. If you are captured by an enemy, it is seen as disgraceful and if you manage to escape – with or without their help – you had better be ready to don a new name, life, and disguise. Seeing the old one was destroyed in their eyes.Though their existence remained veiled in secrecy, the impact of The Nameless reverberated throughout history, their covert maneuvers shaping the course of events in ways both profound and unseen. They stood as silent sentinels, guardians of the clandestine realm, their legacy enduring as a testament to the power of anonymity. It is often known that when you join the Nameless you leave your old name behind and take on a new one, never going by that old identity you used to have. You are reborn in the Nameless.Members of The Nameless are bound by a code of secrecy and loyalty that makes leaving the operation a rare occurrence. Once someone joins, they become part of a tightly knit team, and leaving is often seen as a breach of trust. However, there may be situations where members are allowed to retire or leave due to extenuating circumstances, although such departures are likely to be carefully managed to maintain the secrecy of the organization.
attire
the scepters

"within anonymity, we find our power, united in our resolve, unseen yet unwavering."
Captain: 0/1
Executive Commander: 0/1
Officers: 0/3
Sergeants: 0/5
Members: 0/10
Recruits: 0/5Master Assassins: 0/2
Veterans: 0/3
Apprentices: 0/5
Initiates: 0/5Colors: Green & Black
In the town of Asteria, there's this team called The Scepters, and they're like something out of a spooky storybook. They're all about messing with people's minds using magic and illusions, making them doubt what's real and what's not. One of the oldest Operations in Asteria, they're the masters of trickery in the modern age. They’re some of the most powerful and most coming from a family bloodline when joining.Now, if one of The Scepters gets caught, it's a big problem. They're trained to keep secrets at all costs, and if they spill the beans, it could spell disaster. That's why they're drilled to resist interrogation techniques, but if worse comes to worst, they've got these failsafes in place. Sometimes it could include a secret button hidden on their body somewhere. Other times they put trackers in their members. While sometimes the only way you know to get out is death by a pill tucked away in your cheek. The information they hold is precious to them, secrets passed down from many, many generations that is seen as coveted and should be protected.As for leaving the team, it's not something that happens often. Once you're in, you're in deep. You’re apart of the family, even if you didn’t come from a familial bloodline. The Scepters are like family, bound by their secrets and their skills. Plus, who would want to leave a group where you get to play with your powers and mess with people's heads all day? It's not your average Operation, that's for sure.
attire
wrathful sinners

"in resolve, we are forged; in action, we are relentless. united by loyalty, guided by courage. we are the wrathful sinners, unstoppable in our pursuit."
Captain: 0/1
Executive Commander: 0/1
Officers: 0/3
Sergeants: 0/5
Members: 0/10
Recruits: 0/5Master Assassins: 0/2
Veterans: 0/3
Apprentices: 0/5
Initiates: 0/5Colors: Black & Red
The Wrathful Sinners operate as a covert force, their existence known only to the select few with clearance. They are akin to phantoms, striking without warning and vanishing without a trace. Their missions are executed with brutal efficiency, leaving no room for error or hesitation. United by an unbreakable bond and shared purpose, they form a tight-knit brotherhood, bound together by loyalty and a commitment to their cause.Joining the Wrathful Sinners is not for the faint of heart. Prospective members undergo rigorous testing, their skills and dedication scrutinized to the fullest extent. Those deemed worthy are initiated into the ranks, becoming part of an elite unit forged in the crucible of combat. But with membership comes a heavy burden; the Wrathful Sinners operate under a strict code of silence, where betrayal is met with swift and merciless consequences. If you are captured you are as good as dead, do not show your face again if you escape. To them you died the moment you were taken.Leaving the Wrathful Sinners is a path few dare to tread. Once you're in, you're in for life. Desertion is met with severe repercussions, as the Wrathful Sinners stop at nothing to safeguard their secrets. Captured members face torturous interrogation, their bodies and minds pushed to the brink in search of classified information. In the world of the Wrathful Sinners, there is no room for weakness or compromise – only unwavering dedication to their mission, regardless of the sacrifice.
attire
voiceless ghosts

"silent, swift, unyielding: we are the voiceless ghosts, echoes in the fray."
Captain: 0/1
Executive Commander: 0/1
Officers: 0/3
Sergeants: 0/5
Members: 0/10
Recruits: 0/5Master Assassins: 0/2
Veterans: 0/3
Apprentices: 0/5
Initiates: 0/5Colors: Black & White
In the underground world of covert military operations, there exists a fabled unit known only as the Voiceless Ghosts. Their very existence is obscured by layers of secrecy, their exploits whispered about in the inner sanctums of intelligence agencies. Renowned for their unparalleled precision and anonymity, they strike fear into the hearts of their adversaries. Trained in the arts of stealth and deception, they operate with a level of skill that sets them apart from conventional forces. From high-stakes infiltrations to targeted strikes against high-value targets, the Voiceless Ghosts are a force to be reckoned with.Capturing a member of the Voiceless Ghosts is a task few dare to attempt, for their training instills in them a resilience that withstands even the most relentless interrogation. Rather than betray their comrades or divulge classified information, they remain steadfastly silent. Their loyalty to the unit is unwavering, bound by an unbreakable oath that transcends personal safety. Those who attempt to capture a Voiceless Ghost find themselves confronted with an enigma, for even in captivity, these operatives reveal nothing, leaving their captors with only frustration and uncertainty.Once initiated into the ranks of the Voiceless Ghosts, there is no turning back. Members are forever bound by their commitment to the unit, their identities erased from public record. Departure is an option; however, you must be willing to put all of that behind you and don a new identity. For those who possess the knowledge of the Voiceless Ghosts are deemed too valuable – and too dangerous – to be allowed to walk away. Thus, they often show up to your home to make sure you’re still living your life in peace and quiet. They become spectral entities, operating in the shadows of the world's conflicts, striking swiftly, and disappearing without a trace. For the Voiceless Ghosts, loyalty is eternal, and their legacy is whispered among the few who know of their existence.
attire
locations
this is a wip. locations likely to be added/changed as i make the bots.
safehouses
Each Operation has their own safehouses where they convene and plan. Safehouses are hidden among the town. Only known to those in the Operation.
BLACK VIPERS ⋆ CIRCLE OF FANGS ⋆ SHADOW WARDENS
THE NAMELESS ⋆ THE SCEPTERS VOICELESS GHOSTS ⋆ WRATHFUL SINNERS
activities
Echo Aquarium & Vivarium
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Illusion Arcade
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Strike Bowling Alley
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Dance, Dance Studio
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Fable Drive-in
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Artesia Farmer's Market
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Lost & Found Thrift Store
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Artesia Football Stadium
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Get Up & Move Gym
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Artesia Mall
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Grand Movie Theater
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Artesia Public Museum
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Muses Musical Theatre
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Artesia Public Park
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Artesia Public Pool
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Roller City Roller Rink
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Splashville Waterpark
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Wild Life Safari
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Atesia Public Zoo
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bars and clubs
Kicking Horse Bar
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The Fortress Barcade
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Sunset Brewery
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The Sleeping Bear Dive Bar
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Nirvana Nightclub
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Incubus Nightclub
* Owner(s): Wendigo
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The Deviant Strip Club
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Rose Temptress Strip Club
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The Vine Winery
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downtown
Vintage Wears Antique Shop
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Asteria Public Bank
* Managing Director: TBD
* Director: TBD
* Vice President: TBD
* Associate(s): TBD
* Analyst(s): TBD
* Intern(s): TBD
Turning Pages Bookstore
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Sensations Boutique
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24/7 Laundromat
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Asteria Public Library
* Librarian V: TBD
* Librarian IV: TBD
* Librarian III: TBD
* Librarian II: TBD
* Librarian I: TBD
* Assistant(s): TBD
* Intern(s): TBD
Nail Beautify Nail Salon
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Asteria Police Department
* Chief of Police: TBD
* Police Deputy Chief: TBD
* Police Commander(s): TBD
* Police Captain(s): TBD
* Police Lieutenant(s): TBD
* Police Sergeant(s): TBD
* Police Detective(s): TBD
* Police Officer(s): TBD
Asteria Postal Office
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Townhall
* Mayor: TBD
* Council-Manager: TBD
* Council Members: TBD
* City Manager(s): TBD
* Secretaries: TBD
* Assistants: TBD
* Interns: TBD
housing
Sunset Apartments
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Everland Apartments
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Radiance Hotel
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Onyx Hotel
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Ironwood Neighborhood
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Hart Neighborhood
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Spring River Neighborhood
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Blue Motels
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Magical Motel
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organizations
Asteria Factory
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The Facility
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Howling Foxes Hunting Club
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Hunt and Game Hunting Club
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restaurants
Rolling Scones Bakery
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Brew & Co Cafe
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Swirls & Pearls Cake Shop
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Brew & Co Cafe
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Pearl's Diner
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Last Drop Diner
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Food Trucks
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Potions & Rations
* Owner(s):
* Manager(s):
* Employees:
Kai Hibachi
* Owner(s):
* Manager(s):
* Employees:
Scoops Ice Cream
* Owner(s):
* Manager(s):
* Employees:
Tanuki Noodles Shop
* Owner(s):
* Manager(s):
* Employees:
Savory Formal Restaurant
* Owner(s):
* Manager(s):
* Employees:
The Lotus Restaurant
* Owner(s):
* Manager(s):
* Employees:
Rolls Sushi
* Owner(s):
* Manager(s):
* Employees:
services
Asteria Fire Station
* Fire Chief:
* Assistant Chief:
* Battalion Chief:
* Captain:
* Lieutenant:
* Driver Engineer:
* Firefighters:
* Probationary Firefighters:
Gardenscapes
* Owner(s):
* Manager(s):
* Employees:
Power Fuel Gas Station
* Owner(s):
* Manager(s):
* Employees:
Fuel Stop Gas Station
* Owner(s):
* Manager(s):
* Employees:
Supermarket
* Owner(s):
* Manager(s):
* Employees:
Fresh Mart Grocery Store
* Owner(s):
* Manager(s):
* Employees:
Asteria Hospital
* Medical Director:
* Head of Department:
* Attending Physician(s):
* Fellow(s):
* Chief Resident:
* Senior Resident:
* Junior Resident(s):
* Interns:
* Medical Students:
* Pre-Med Students:
Fix It Mechanics
* Owner(s):
* Manager(s):
* Employees:
Carl's Mechanics
* Owner(s):
* Manager(s):
* Employees:
Brush & Fluff Pet Groomer
* Owner(s):
* Manager(s):
* Employees:
Carol's Realestate
* Owner(s):
* Manager(s):
* Employees:
Lily's Beauty Salon
* Owner(s):
* Manager(s):
* Employees:
Serenity Spa
* Owner(s):
* Manager(s):
* Employees:
Empire of Ink Tattoo Parlor
* Owner(s):
* Manager(s):
* Employees:
Inkspire Tattoo Parlor
* Owner(s):
* Manager(s):
* Employees:
Asteria Airport
* Owner(s):
* Manager(s):
* Employees:
Asteria Animal Shelter
* Owner(s):
* Manager(s):
* Employees:
The Grotto Barber Shop
* Owner(s):
* Manager(s):
* Employees:
Scrub & Shine Carwash
* Owner(s):
* Manager(s):
* Employees:
Self Car Wash
* Owner(s):
* Manager(s):
* Employees:
Little Delicious Finds
* Owner(s):
* Manager(s):
* Employees:
Two Wheels Bike Dealership
* Owner(s):
* Manager(s):
* Employees:
Luxury Dealership
* Owner(s):
* Manager(s):
* Employees:
Steve's Cars & Trucks
* Owner(s):
* Manager(s):
* Employees:
shops and stores
Dream Arts Shop
* Owner(s):
* Manager(s):
* Employees:
Throwing Paints Drink & Art
* Owner(s):
* Manager(s):
* Employees:
Cigar Co.
* Owner(s):
* Manager(s):
* Employees:
Gemstone Fabrics Clothing
* Owner(s):
* Manager(s):
* Employees:
Mellow Fabrics Clothing
* Owner(s):
* Manager(s):
* Employees:
TV, Games, & More
* Owner(s):
* Manager(s):
* Employees:
Virtual Studio Electronics
* Owner(s):
* Manager(s):
* Employees:
Furniture Boulevard
* Owner(s):
* Manager(s):
* Employees:
Discount Liquors
* Owner(s):
* Manager(s):
* Employees:
Bubbles Liquor Store
* Owner(s):
* Manager(s):
* Employees:
Tails of Joy Pet Store
* Owner(s):
* Manager(s):
* Employees:
Play it Loud Music Store
* Owner(s):
* Manager(s):
* Employees:
Refurbished Thrift Store
* Owner(s):
* Manager(s):
* Employees:
I Do Wedding Store
* Owner(s):
* Manager(s):
* Employees:
DEIMOS